Archive for September 2009

the image of my influence

It is this image that given me possible ideas for my final outcome, I like the way the eyes are piercing through and I like the way the whites of the eyes are blackened out to only reveal the ires as a freaky piercing colour, looking at this image at the time, I started thinking more deeper about this image, I like the way it is more different from the normal black and white image and i think it is more striking and more powerful...

the other day

the other day was extremely bright, I decided to take advantage of this using my camera to play with light and shades up on my face and try play with the exposure of the camera, allowing light in and out.

with these I like the way by having less exposure has has deepened the contrast of the face, If I was to experiment more by the possible use photo shop, I would deepen the contrast even more to create a more dramatic image.


this lecture i found was inspiring through the technique/effect created by Lucas Samaras, the way he played around with the photos chemicals, this brought me onto a similar effect that i could create with my doodles, i liked the presentation as again it raised more questions about identity, and more words to think about...

like chimeras, slight tweak- scents of unease, obliterating purpose and the way he talk about how people see each other, like stereo types (I like to call social boxes, because, what ever someone wheres socially people like to put a box around you and name you it. As if we're all produced in a factory somewhere with a sticker shoved on our heads saying what we are, in which i don't really like personally. because i feel it can split a generation up socially instead us seeing each other all as one. But this isn't from our own generation, this is also from the early 1950's when the word teenager started to evolve and we all became individual. But it wasn't just teenagers because they had the bikers and teddy boys and the mods and rockers (around the 1960's) and used to be massive riots in Blackpool.)

As apart of this through random image research into "Mods and Rockers" about there bad attitude I found a really interesting report by the guardian named "boys n the Hoodie" by Dr Jack Fawbert (senior lecturer in sociology and criminology) lardy dar..

but I found the report interesting through that it says how it's the media blows things out of proportion
I'll post the report in by him

"A wet bank holiday weekend in Clacton in 1964, and many young, bored weekend visitors, so-called mods and rockers, are filling the streets. To relieve the boredom, a few groups scuffle on the pavements, a few stones are thrown, a few windows were broken, a couple of beach huts overturned and one youngster fires a starting pistol in the air. In competition with one another, mods and rockers start cruising up and down the front on their scooters and motor bikes.

Referring to these events, the front page headlines on the Monday morning were sensational to say the least. Stanley Cohen, a young South African research sociologist who was interested in deviancy and was looking for a subject for his PhD, thought this that was ideal subject for a case study. Through meticulous, systematic and rigorous research, he discovered that the news media were guilty of gross exaggeration and distortion and that the epithets mod and rocker became stigmatizing labels with inventories of negative characteristics and symbolic powers that demonised young people.

Furthermore, the news media established predictions about future events, such as where trouble would occur at the next bank holiday, the truth of which were guaranteed by the way those predictions were reported. In other words, they became self-fulfilling prophecies. Because the news media reported when and where the next event would be, it meant that more young people would be drawn to it. Also, more journalists and photographers were at subsequent events expecting stories. The news media had provided a script and a stage and young people became the "stars" who were expected to play for the cameras. Deviancy amplification was almost inevitable."

but hey whoa bringing it back to art I feel that this is a kinda proof that what we do, wear, say and look is down to media and advertising, so in a strange sort of way throws me another question of are we individuals or are we slaves to companies? But saying that (please don't take that wrongly, I conclude anyway, it's down to how WE act not to what we buy, that makes us who we are and what we're influenced by.) through this process of thoughts, I was thinking or playing around with the idea of a socialist route, or story to my project/face/identity...


Monday i found the lecture very interesting as it broadened my way thinking about identity, and how many past artists have looked at self portraiture in many ways.

portraiture is a narrative, as we look more into the image we see our own story about that persons life. Our face and actions are sometimes a lie to what we're really thinking, feeling and knowing on the inside.

for example Egon Scheile, the dude as we all see hated himself he tore out his eyes and saw himself in this way.

But this guy, he seems very honest to the way he likes to express the truth about the way he sees himself. I strangely can relate to him... As i sometimes I used to have these sorts of issues my self, the way I sore my self was different to the way other people sore me. And even now I get a bit self contuse to the way i act due to me having Asperger and tapping and saying and stuff that some of you may have witnessed, but now what I do now is just relax...

After this I went to the library, to look at books and to doodle with in my sketch book, I doodle to capture anything that falls out my mind, I started looking at the prospect and questioning whether and why does a portrait have to be a physical face of your own?. I remember a time in lectures about a year ago, I start drawing my current feelings about people, what people may think about me, how i see me at that time, how I feel what the current lecture is making me feel and about the current mood I was in and surroundings of life at the time. But I did not draw it, objectively i drew it like a flow, like happy, sad, angry, and i drew the feelings as they came to mind. some people didn't see anything with in the drawings that i had created, they just thought they where just odd abstract melted random shapes on a page.

Mean wile i was also brain storming ideas about what the portrait could look like, playing with black and white, but mixing with colour, and just free flowing ideas down onto the page.

But here are some examples of what I did and what i was feeling at the time, Alison asked certain questions that prompted my mind to think, and the flow would just fall out onto the page as i drew...

But I'm not thinking of these as a final post of my ideas, this is just a path that I'm thinking and maybe taking and swinging around it and evolving it more... and another thing, i don't want to fall into the trap of what some artists where they put a line of paint on the page and say "its took 5 years to figure out how i feel about something and this is it" and then they're sitting there proud, and people actually sitting there thinking OMG!... But no these are done in a matter of a small amount of time trying to capture the current feeling of life, on a page, (life or emotion) at the single point in time, so every drawing is difforent.

How this links to identity, is again our mask, of what we're feeling on the inside to what we're feeling on the out side as we evolve through time. I also lernt the other day that the reason why we age is because our cels are trying to re copy the previus cel, but as we get older the origenal cel code gets harder for it to regenerate exactly like the cel before it, for example. Like a game of chineese wisperes u wispa the word into the first person eir, and by the end of it the word is scrambled, but elements of that origenal word is still with in the scrambled word.

(ps i hope I going down the right road for this project fill free to comment) :)

amaizing stop start animation i found

this was found on youtube randomly it's called 8bit

daockyard images

A few weeks ago when i had my camera we went down to the dockyard to take images of more types of objects and forms to use, I like the way these forms flow and inspire me to create more objects of the three subjects given to us, these are a small number of the images i took but are my most favorite through there forms and shapes to build from.

I like the way this is flying at you like a bird, fish or fly.

this is one of my favorite forms/ images i have used.

The detail was to small for the camera to pick up, but the shape was grate.

Sadly this one blurred slightly.

kinda introduction

Right I'm matt, or matt man, I'm still getting used to this site, I have not been able to post images of my concepts due to my brother going on holiday and taking the cameras with him =( so I'm un able to take images of my work at this moment.

bar that I'm going to talk about some of the game styles I like (I'm more of a gamer than a filmy style person, as i don't really spend large amounts of time watching films rather than i do playing) but it swings and roundabouts.

The main game I like at the moment is sims three. But i do believe they have knocked a lot of stuff out of the game to make way for the new, if you compare things from sims 2 and its army of expansion packs to the sims 3 there's more in sims 2 than sims3. But in my opinion they've taken the best of all the games and put it into sims 3, although the main thing i do miss is the being able to build your own night clubs, bars, social areas, schooling and living. (not so much the pets). but i found my houses where better looking on sims 2 than sims 3, although the graphics where not as grate on sims 2 as they are on sims 3. But I am learning on sims 3 to compensate, although sims 3 has only just come out, so I think it is baby steps still and the sims 3 world of adventures expansion pack looks promising.

And below is an example of one of my houses on sims 3, I like sims 3 and games like this due to there amount of creativity and the ability of allowing the player, to create as much as they want with in the game, another game like this is roller coaster tycoon 3 or (RCT3 for short).

Moving on from sims 3, the other game that has caught my eye is mass effect, again I like the freedom of what the game gives you, and interestingly how the games moves up like a tree till the final end. My problem with the game is once you've done the game, you know how to get to the end and you know what happens, although you can create many different characters and be different styles. I always end up finishing the game in the same manner. The main thing I also like is the freedom to fly around the galaxy landing on different planets. Although I found it was limited to how many planets you could land. (I hope this changes in mass effect two like being able to land on earth and more other planets and the planets having a bit more on them, than just lots of mountains going up and down). the weapons I've heard on mass effect two are going to be excellent. The other main thing I like about Mass Effect is the scenery.

( image from, )


And looking at the conceps for mass effect two I conclued that it is going to be a verry visually pleasing game

( image from, )

Now onto my war games, the classic war game I loved was Battlefield 1943 along with its map editor, creating large scale maps and scenarios I found amazing, (although the graphics where awful) but to play it was so fun (again the scents of freedom) you could be anything from controlling a ship, gun emplacement, tank, plain or even just a soldier in which then brings me onto Battlefield 2142 the much later game. This was one of the first games I had played online against people. And even now I cant forget how some of the battles changed so much wile playing this game, how one minute we'd be loosing the next we'd be fighting back and winning just by taking points on the map and defending them, and the game would end up in a mass tug of war battle. And each map would be vast, open and wide with all different vehicles re-spawning. The downside to this game was that you had to keep downloading new patches and sometimes you where regally kicked by punk buster or by the players or the server and every thing would get a bit sour. I talk about this game in a past tense, due to that unknowingly the game had a problem with motherboards not liking the game for some reason, and when I got my new computer, the game would not play and switch off or crash even if I had downloaded the latest patch.... ='( And when I did get a new computer after a very long while, I got it back up and running but they had then deleted my account due to insufficient playing so i just gave up. ='(

Other games I like are Command and Conquer (C&C), supreme commander, call of duty 4 and world at war online, GT 5 prologue, Collin McCray Dirt, Need for speed 2, warms 4 Armageddon, Settlers 5 Gold, Grid and little big planet.

And many many more, so yeah this is my blog on kinda saying hi and what my influences are and what inspires me, as I say I am getting used to the site and what i can put on here and how things work, another thing i'd like to say is that i have mild Asperger and I may go into a bit too much depth into subjects.